Animancer v1.3

Released 2018-09-11

When upgrading to a newer version of Animancer, you must delete any previous version from your project first.

  • Animancer Lite now includes the Pro-Only features in the Unity Editor, but not in a runtime build.
  • Added AnimancerPlayable.StopGraph and added calls to it and PlayGraph to stop the graph from evaluating while the AnimancerComponent is disabled.
  • Minor optimisations relating to the OnEnd event in ClipState.UpdateTime.
  • Improved the structure of the state initialization process.
  • Fixed AnimancerController.OnValidate to not accumulate data in the Animator with every call (and reported as a Unity bug, case 1077623). Now it just verifies that the assigned clips are all valid.