ClipState.

ApplyAnimatorIK Property

Summary

Should Unity call OnAnimatorIK on the animated object while this object and its children have any Animancer.AnimancerNode.Weight?
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ClipState

Syntax

public override bool ApplyAnimatorIK { get; set; }

Remarks

This is equivalent to the "IK Pass" toggle in Animator Controller layers, except that due to limitations in the Playables API the layerIndex will always be zero.

This value starts false by default, but can be automatically changed by Animancer.AnimancerNode.CopyIKFlags(Animancer.AnimancerNode) when the Animancer.IPlayableWrapper.Parent is set.

IK only takes effect while at least one Animancer.ClipState has a Animancer.AnimancerNode.Weight above zero. Other node types either store the value to apply to their children or don't support IK.

Documentation: IK Pass

Value

Type Description
bool