RedirectRootMotion<T> Class

graph BT Type-->Base0["RedirectRootMotion"] click Base0 "/animancer/api/Animancer/RedirectRootMotion" Base0-->Base1["MonoBehaviour"] Type["RedirectRootMotion<T>"] class Type type-node Derived0["RedirectRootMotionToCharacterController"]-->Type click Derived0 "/animancer/api/Animancer/RedirectRootMotionToCharacterController" Derived1["RedirectRootMotionToTransform"]-->Type click Derived1 "/animancer/api/Animancer/RedirectRootMotionToTransform" Derived2["RedirectRootMotionToRigidbody"]-->Type click Derived2 "/animancer/api/Animancer/RedirectRootMotionToRigidbody"

Syntax

[HelpURL("https://kybernetik.com.au/animancer/api/Animancer/" + nameof(RedirectRootMotion<T>) + "_1")]
public abstract class RedirectRootMotion<T> : RedirectRootMotion where T : Object

Attributes

Type Description
HelpURLAttribute

Type Parameters

Name Description
T

Properties

Name Value Summary
Animator Animator
The UnityEngine.Animator which provides the root motion.
Inherited from RedirectRootMotion
ApplyRootMotion bool
Returns true if the Animancer.RedirectRootMotion`1.Target and Animancer.RedirectRootMotion.Animator are set and UnityEngine.Animator.applyRootMotion is enabled.
Position Vector3
The current position of the target.
Inherited from RedirectRootMotion
Rotation Quaternion
The current rotation of the target.
Inherited from RedirectRootMotion
Target T
The object which the root motion will be applied to.

Methods

Name Value Summary
OnAnimatorMove() void
Applies the root motion from the Animancer.RedirectRootMotion.Animator to the Target.
Inherited from RedirectRootMotion
OnValidate() void
Automatically finds the Animancer.RedirectRootMotion.Animator and Animancer.RedirectRootMotion`1.Target.